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Tactics Core Demo        
383 time(s) played, you are the 384th player (play in full screen)

Game Info:


Move your battle ready men around firing with bows magic or using swords to win in this board game.

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Tactics Core Demo Flash Specs
Compressed : true
Flash Version : 6
Size : 2810962
Frames : 224 frame
Fps : 20.0 Frames/s
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Flash Game Secret Code, Secret Key, Easter Egg, Cheats, all puzzled in below codes
Beep Shadow parent showcells attackcells Blank cells cancelcell attacktype crow ccol normal spread temprow range range Math tempcol showattackcell line projectile temprange currange tempcell cell parent parent cells attackcells movecells dbuffer Array movedistance showmovegrid undorow undocol undodirection direction moverangecells distance cellrow cellcol team temppath parent parent cells frame attachment facedirection Stand sprite unitcell deathfx Death approachdirection temp nextdirection dodgedirection olddirection targetrow targetcol targetlist targetarea length showfxalways tempfx parent tempfx cell cell istempfx coords newpath path freecell newdirection substr shiftdirection shadow offset unit setdepth shadows count Shadow parent parent shadows stand attackcommand showattackcell temprow tempcol movecommand undocommand showmoverange showmovegrid cellrow cellcol distance frame attachment stand facedirection letpass approachdirection nextdirection attack facedirection targetrow targetcol targetarea movepath newpath freecell moveshift shiftdirection setdepth offset state Standing standalt state Standing Stand direction sprite Stand state Walking state Walking direction sprite moveshift parent temp path length letpass Walk direction sprite moveshift parent tempdir dodgedirection setdepth direction sprite moveshift direction sprite moveshift path length parent this moved endaction stand movepath state Attacking sprite attacking fxdone counting connected attackface targetdirection direction targetlist length stand targeti olddirection Math Attack Attack Stand direction sprite Attack direction sprite sprite attacking connected shadow shift shift targetlist targeti fxtype direction attackbump this bump bump bloodtype bloodname blood bloodname parent bloods bloodcount parent parent blood tempblood Math random cell cell xscale yscale length fxdone istempfx attackrecover stand Stand lastcounter counter killed counting done targetstats showstats hpcounter damage heal magic round hpmax newhp attacked calcqueue showqueue endaction undodirection state dodgedirection sprite moveshift dodgedirection sprite moveshift dodgedirection sprite moveshift dodgedirection moveshift stand hpcounter deathfx shadow this shadow alpha Undo shadow alpha shadow alpha shadow alpha parent undorow undocol direction undodirection this setdepth cell cell moved endaction fadein stand Unit Mdkd jbrv kkgn mkoi Bwhe Zajh Stand Stand Stand Stand shift shift Attack fxtype Slash connected bump bump shift shift attacking shift shift Attack fxtype Slash connected bump bump shift shift attacking shift shift Attack fxtype Slash connected bump bump shift shift attacking shift shift Attack fxtype Slash connected bump bump shift shift attacking Assassin ixlg Tuek Stand Stand Stand Stand shift shift Attack fxtype Light connected shift shift shift shift attacking shift shift Attack fxtype Light connected shift shift shift shift attacking shift shift Attack fxtype Light connected shift shift shift shift attacking shift shift Attack fxtype Light connected shift shift shift shift attacking Cleric Eyzq Jcgj Mzhg Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank xgat kppg Blank Blank Blank Blank Blank Blank Stand Stand Stand Stand fxtype Nuke connected bump bump shift shift Attack shift shift parent doglow attacking fxtype Nuke connected bump bump shift shift Attack shift shift parent doglow attacking fxtype Nuke connected bump bump shift shift Attack shift shift parent doglow attacking fxtype Nuke connected bump bump shift shift Attack shift shift parent doglow attacking Angel lakp Iviu Mjfi zsgm tuxq Dnbt Stand Stand Stand Stand shift shift Attack fxtype Glow connected shift shift attacking shift shift Attack fxtype Glow connected shift shift attacking shift shift Attack fxtype Glow connected shift shift attacking shift shift Attack fxtype Glow connected shift shift attacking Healer helu ngxi Fylu Zztu Vwdt Blank oumf Bvdz wwwd pzkb swwa ujvu hwxe azlr Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Nvtu Lgge Hvrm Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank nkoj putu Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Stand Stand Stand Stand shift shift Attack fxtype Starfall connected bump bump parent doglow attacking shift shift Attack fxtype Starfall connected bump bump parent doglow attacking shift shift Attack fxtype Starfall connected bump bump parent doglow attacking shift shift Attack fxtype Starfall connected bump bump parent doglow attacking Sorceress Yjtk oesc Rgjqa Zfrg ppla nhcl Tonu sgat Veou bllhh sjrd Stand Stand Stand Stand shift shift Attack fxtype Fire connected bump bump attacking shift shift Attack fxtype Fire connected bump bump attacking shift shift Attack fxtype Fire connected bump bump attacking shift shift Attack fxtype Fire connected bump bump attacking Wizard Ezws Leej Aypsb bgks levp emke rqhc Oirx twej Zzqq vvvy Stand Stand Stand Stand shift shift Attack fxtype connected bump bump shift shift attacking shift shift Attack fxtype connected bump bump shift shift attacking shift shift Attack fxtype connected bump bump shift shift attacking shift shift Attack fxtype connected bump bump shift shift attacking Mage Klpm tpxu Stand Stand Stand Stand shift shift Attack fxtype Slash connected bump bump shift shift attacking shift shift Attack fxtype Slash connected bump bump shift shift attacking shift shift Attack fxtype Slash connected bump bump shift shift attacking shift shift Attack fxtype Slash connected bump bump shift shift attacking Knight Hzzg uvuc Laaq uzwcb tdfy Npxv Ygts Stand Stand Stand Stand shift shift Attack fxtype connected bump bump shift shift attacking shift shift Attack fxtype connected bump bump shift shift attacking shift shift Attack fxtype connected bump bump shift shift attacking shift shift Attack fxtype connected bump bump shift shift attacking Fighter kshu Jplh Nudu Nxjr Wddo aiez Tetu lugb tvel vimy Xvimz cdvi Eman Stand Stand Stand Stand shift shift Attack shift shift fxtype Stab connected bump bump shift shift attacking shift shift Attack shift shift fxtype Stab connected bump bump shift shift attacking shift shift Attack shift shift fxtype Stab connected bump bump shift shift attacking shift shift Attack shift shift fxtype Stab connected bump bump shift shift attacking Swordsman Xstu Lfcy mqpi Ricw kypv Stand Stand Stand Stand shift shift Attack shift shift fxtype Wind connected bump bump attacking shift shift Attack shift shift fxtype Wind connected bump bump attacking shift shift Attack shift shift fxtype Wind connected bump bump attacking shift shift Attack shift shift fxtype Wind connected bump bump attacking Striker nthv Onef gogw Mxcr Stand Stand Stand Stand shift shift Attack shift shift fxtype connected bump bump attacking shift shift Attack shift shift fxtype connected bump bump attacking shift shift Attack shift shift fxtype connected bump bump attacking shift shift Attack shift shift fxtype connected bump bump attacking Keic uswl uhtw Appl dusw qqiv uyrb fuht uavkt evyi Qzck Ljgn Yumg Stand Stand Stand Stand shift shift Attack wuwt shift shift fxtype Blast connected bump bump attacking shift shift Attack wuwt shift shift fxtype Blast connected bump bump attacking shift shift Attack wuwt shift shift fxtype Blast connected bump bump attacking shift shift Attack wuwt shift shift fxtype Blast connected bump bump attacking ihmi Sorp itko Clbg Ichu slvs Ocan Jllfr Uiym mxme xdhn Stand Stand Stand Stand shift shift Attack fxtype Slash connected bump bump attacking shift shift Attack fxtype Slash connected bump bump attacking shift shift Attack fxtype Slash connected bump bump attacking shift shift Attack fxtype Slash connected bump bump attacking Archer parent alpha this shadow direction parent parent parent parent parent istempfx this Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank glow spritecolor parent Color Object doglow parent doglow glow spritecolor parent istempfx this Light spritecolor parent Color glow Object glowr glowg glowb glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor parent glow glowr glowg glowb spritecolor parent sprite unittype unit stand glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor glow spritecolor tempallystat parent parent parent allystats parent name tempcnt copyunit unit calcqueue showqueue allystats visible queue activestats targetstats endaction this Transform Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank glow spritecolor parent Color Object doglow parent doglow fifh glow spritecolor parent istempfx this Glow direction spritecolor parent Color glow Object glowr glowg glowb glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor parent glow glowr glowg glowb spritecolor parent glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor parent stand glow spritecolor istempfx this Starfall direction spritecolor parent Color glow Object glowr glowg glowb parent glow glowr glowg glowb spritecolor parent glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor parent stand glow spritecolor istempfx this Fire Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank direction spritecolor parent Color glow Object glowr glowg glowb parent doglow glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor glow glowr glowg glowb parent parent glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor glow spritecolor parent istempfx this Nuke direction spritecolor parent Color glow Object glowr glowg glowb glow glowr glowg glowb spritecolor parent glow glowr glowg glowb spritecolor parent glow glowr glowg glowb spritecolor parent glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor parent stand glow spritecolor istempfx this Wind direction spritecolor parent Color glow Object glowr glowg glowb glow glowr glowg glowb spritecolor parent glow glowr glowg glowb spritecolor parent glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor glow glowr glowg glowb spritecolor parent stand glow spritecolor istempfx this direction spritecolor parent Color glow Object glowr glowg glowb parent glow glowr glowg glowb spritecolor parent glow glowr glowg glowb spritecolor parent glow glowr glowg glowb spritecolor parent glow glowr glowg glowb spritecolor glow spritecolor parent istempfx this Blast direction parent shadow parent parent parent shadow parent shadow parent parent stand istempfx this Stab direction parent parent parent parent parent istempfx this direction parent parent parent parent parent istempfx this Slash parent moverangecells parent cell cell Enable this Sound Beep start parent movecells attackcells pointer play visible unit targetstats showstats parent movecells attackcells this Sound Beep start unit showmoverange parent pointer visible stop targetstats showstats unit parent cell cell Enable Disable this Sound Beep start parent cancelaction this Sound Beep start parent canceltext visible parent canceltext visible parent cell cell parent cell cell bounds visible facedirection parent crow Math ccol attacktype normal spread doattack area Array coords Object push temprow tempcol bbuffer line range projectile tunit parent unitcell this Sound Beep start pointer play visible aunit currentunit mindmg maxdmg damage heal magic vary Math round targetstats showstats bounds Blank attacktype normal temprow tempcol bbuffer maprow spread mapcol tempcell bound parent bounds line projectile crow ccol range parent pointer visible stop targetstats showstats bounds parent cell cell attacktype normal spread bbuffer Array temprow spread Math tempcol crow ccol bounds line projectile range parent cell parent cell cell parent cell cell parent domove parent cell cell Trebuchet frtv cftv digit digit digit digit digit digit digit digit digit digit done heal green Object this Color thousands counter Math floor hundreds tens ones digit ffff digit hundreds digit tens digit ones done this spritecolor parent sprite Color glow Object shadow alpha glow spritecolor parent shadow alpha glow spritecolor parent shadow alpha parent shadow alpha sprite glow spritecolor this Death started Math random floor temp Math random floor Archer Fighter Knight Mage Wizard Healer Assassin Cleric Angel Swordsman Striker Sorceress Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank parent unit unitcell newhp count Math round hpmax count parent unit hpmax Math round Trebuchet bsxj gzxv gvtv name ability Close range physical damage percentage Math round unit parent currentunit name attacktype projectile ability Long range range line line spread Area Ranged Close range damage heal magic magic damage physical damage power showbar hpmax vitality agility defense magicresist speed movedistance movement showbar percentage power vitality agility defense magicresist speed movement started Math random floor Blank fullscreen false allowscale false showmenu false trapallkeys true Ducky Adobe gvbdn Blank parent doglow oumf Bvdz wwwd pzkb swwa ujvu hwxe azlr Blank Blank Blank fifh Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Blank Beep Beep Beep Beep Trebuchet graphics sounds following demonstration original nbsp Please send questions comments mailto Beep parent play parent Math round cells visible pointer stop canceltext movecells attackcells menu targetstats showstats count unit control team unitcell Healer allystats queue activestats Transform currentunit endact hidecells posdmg negdmg posvary negvary indicator area direction attack dbuffer Array movedistance getmovepath movepath steps maxsteps temp temp tempd length Enable beginnextturn mincnt queue showpic currentcntoff cntoff currentindex Disable calcqueue showqueue moved attacked undorow undocol undodirection Qtemp fullcnt wait Qhalf Qfull interval nextcnt prop units temp units cell cell unittype name hpmax hpsecret bloodtype damage attacktype range spread attackface attackbump showfxalways attackrecover Object Archer Hunter physical projectile Fighter Shadowfist Fighter normal Knight Ironclad Sentinel Mage Templar Mage magic line Wizard Wizard Mystical Healer heal Assassin Shadowblade Assassin Talon Guard Talon Soldier Cleric Angel Daemon Swordsman Macabre Swordsman Striker Templar Striker Sorceress Mystical Sorceress bloodcount bloods addprop grid Blank unitcells tempname tempcell cells grid allystatcount Unit cell units unit cells unitcells cell copyunit tempallystat allystats width muted cell cell hidecells showcells cancelaction endaction doattack direction area domove getmovepath maxsteps steps endturn beginnextturn calcqueue wait showqueue wait addprop prop copyunit ffff fullscreenbtn cells moverangecells movecells attackcells cancelaction activestats statsheet menu fullscreenbtn Hxyz Omec Wfdl apsi sliyg fliek dwyo Wwtvs bbqj Eual gfrd Hxpg afak Ydizm Bruyc Cqhg vhru Dzzy yegh Blank blood count Math random floor started Math random floor Math random floor indicator Blank cells Blank shadows count Blank units unit showpic unit queue Blank allystats name hpmax hpmax hpmax hpmax hpmax hpmax hpmax hpmax hpmax negdmg negvary posdmg posvary Blank unit name hpmax negdmg posdmg negvary posvary hpbar myhp myhpmax hpsecret Math round damage heal vary stop activestats showstats unit damage vary heal hpbar changer count changer parent myhp newhp count Math round hpmax myhpmax hpbar targetstats activestats parent muted Mute parent muted parent muted Mute alpha Disable Mute Muted Mute Beep parent hidecells Disable items cells moverangecells docommand Status command Status command Beep parent hidecells Disable items cells moverangecells halfcnt currentunit docommand Wait command Wait halfcnt parent showqueue command halfcnt parent showqueue Beep parent hidecells Disable items cells moverangecells docommand movestring Undo currentunit undocommand command movestring command Beep parent hidecells Disable items cells moverangecells docommand Attack command actstring command command command command command command command command command command Blank Blank parent indicator currentunit play visible command damage heal actstring Heal Attack moved movestring Undo Move attacked canundo halfcnt showcells Enable items attackbtn movebtn waitbtn statusbtn parent currentunit attacked enabled moved canundo statusbtn waitbtn movebtn attackbtn parent currentunit attacked attackbtn alpha parent currentunit moved canundo movebtn alpha rotation ffff ffff docommand Attack parent currentunit moved canundo attackcommand Move movecommand Wait endturn Status statsheet activestats menu Vbkl pointer canceltext points parent currentunit attacktype normal temprow range tempcol Math temppoints srow spread spread scol calcdamage tempattackrow tempattackcol line projectile currange aunit range fullcnt allycount enemycount allyrows allycols enemyrows enemycols trow tcol tpoints wait unit length unitcell rowpoints colpoints team damage heal calctargettedpoints pospoints negpoints hpfactor hpmax allypoints enemypoints mindmg maxdmg magic tunit attacked attackrow attackcol endact targetstats showstats facedirection doattack area Array coords Object push distance dbuffer cellrow cellcol oldrow oldcol tbuffer attackpoints calcattackpoints calctargettedpoints moverow movecol calcmovepoints movedistance moved domove attack calcattackpoints calctargettedpoints aunit calctargettedpoints wait calcdamage aunit tunit ffff attack calcmovepoints cellrow cellcol distance move endact stop parent indicator currentunit play visible Continue moved move attacked attack parent currentunit endturn baab Vawc Dmma Jzvp Lswz bptq Vkrf Cmlz Mguj Efxy Xsnn ejti qtex Bjmo Hyfw vusoo kmosc imlh Rwpy vrrrk tanh Zjpc Knwhd daco Jfur gkwe ppvy Rtdd Keyg Ezgt Fesr lgos Ssuue yter Hsaa Yenn Zoun rfgw wtuv sanz avbq noar ofyz Kzzd czwz Vmoq ykkr jjze tvdy Rwwe dvqnq utyw athp uhnm qrhx wnja Qjdr Yito Odcur Fobf Jwcl jine tqcg Hqyb baiw Knpk bzll gplwtl flsr ywpg ojnji Enuj pbge Knll Zles kvjth cueop Buwo Ufhk Tund jbrk gtgm Fsmm hxri Wtnd Edxied Mbwq Ogef Rhmr Ynrnz Ubgg Lvui ivvl Ymva Ugcl aurd Awfm zlmi Kjrl ncxi ctzf Hhww Onqs fqlb Qkhh uzzkib Funi odkt Lhjy bssn Clky bguev miwg Anht Tkub Avdk Dfkk Tgvs Fuzf hlfp xjhj lkog mdhc ngjb Sloq sjsj Intl nlaq Gycl flbs Loak gchy ijbo Somf nfll Bmgk fgyz rynr bzvl fgrl lfkf Rehj Puie Nect Xxqsj rkyy ztco Qiaq Cnvv Lfzzm frex dsqd gfxd rnzk Exbn kvyl Qqyn Csln Knkk vqhu Afat Knil kvjth bdpl Nddz Vymz zsns qyyr this Sound stop Mute Blank Blank Blank Blank Blank 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